
There's no glaring technical errors or anything like that, but when you get right down to it, is the game fun or not? My answer is no. Let's face it, from our point of view, it doesn't seem all that hard to come up with a story line, hire some people to dress up in funny outfits and have them make angry faces while pretending to shoot at the camera-presto, the game is done! But that's not good enough for this guy. I'm not impressed when I see more of the same come from the makers of a light gun game.
#Maximum action pcgamer Pc
Down the arcade you'd probably see fit to pump in a couple of quid, but anyone buying the PC version of Maximum Force will be sorely disappointed - three meagre levels means snow in an oven lasts longer. In theory two players can take part in Maximum Force but in practice this means awkward fumbling with the arrow keys and, besides, it takes a far better game than this to make me want to cosy up with a sweaty mate. The hostages are typically stupid, wandering on screen at the worst of times, and levels are unashamedly stuffed with scantily clad women cowering against walls. The action takes place in an eclectic collection of factories, beaches and even a tropical rainforest. However the realism this adds to the game is shattered as soon as you fire and watch one vanish in a ridiculous shower of ketchup. The graphics aren't without merit: backgrounds are detailed, scrolling is smooth and all the enemies are digitised actors. It also turns out that the terrorists would have trouble hitting a barn door at 20 paces -1 accidentally discovered that if you sit back for a moment you can have the contents of a machine gun unloaded towards you without suffering a scratch.

Shots that should have missed, hit, and vice-versa. So what's wrong with it? Collision detection - vital in a target game like Maximum Force - is worryingly ropey.

Take this as a coded warning that after a day you'll be so bored with the game that firing at static objects and setting yourself bizarre challenges such as playing left-handed will be the only way you can wheedle out extra lifespan.
#Maximum action pcgamer manual
Maximum Force, on the other hand, sounds alarm bells as soon as you open the manual and read the suggestion that you shoot background objects "to practise your aim".

Deep down, we all know that scrolling shooters are just point-and-click Aunt Sallies, but decent ones, like Virtua Cop, get away with it by offering a variety of weapons, pinpoint ballistics and interesting death spasms.
